Ho boy, where to start with this one. Let's get a few things out of the way:
-The game is based on a British comic strip series called Rogue Trooper which has been around since the early 80s.
-Quartz Zone Massacre is one of the novels based on Rogue Trooper, released in 2006. Good luck finding information on it.
-This is the third game made around Rogue Trooper. The first two were an 8-bit PC game and an Amiga title. This specific version is actually a port of the Rogue Trooper game on PS2, XBox, and PC from 2006, updated with Wii controls.
-It's apparently popular enough to warrant having a Rogue Trooper skin in Little Big Planet 2.
-It's an over-the-shoulder shooter. The last one of those I played was RE5 and I've skipped most of them, including Gears of War (yeah, blasphemy, whatever).
-This song has been stuck in my head since I first played it.
Yes, they're actually named Gunnar, Bagman, and Helm when they're alive. They might as well be named Dead, Dead, and Dead.
To the game's credit, it handles decently. Running, climbing, aiming, scoping enemies, and even getting into and out of cover all work well. The parts where it gets bogged down in the Wii release are turning, weapon switching, and grenade use.
Turning is done the usual way in Wii games like this; by pointing to the sides of the screen. This works okay most of the time, but sometimes going to the corners of the screen to look up and to the side or down and to the side are extremely sensitive, to the point where Rogue ends up spinning in a circle for a moment or two.
Weapon switching is done with the D-pad. Specifically, switching guns is done by hitting up, and grenades are switched with left. This is an awkward trade-off made during the porting process because down on the D-pad is for switching to the sniper scope.
Why couldn't they make it slightly less awkward by having gun switching be right instead of up? Because... uh...
Throwing grenades is, by far, the most awkward thing to do. While you can easily throw a grenade in front of you or blindly from cover by flicking the nunchuk, To aim a grenade throw you need to hold the nunchuck "vertically" until a throwing line appears, aim with a combination of tilting the wiimote and using the joystick, and flick the nunchuk forward.
I've had just about everything go wrong trying to do this, from badly overshooting a target to lobbing the grenade a whole foot in front of Rogue and having to dive away from the explosion.
Thankfully the other abilities are much easier to use (and abuse). Gunnar can create a silencer for the rifle or turn it into an automated turret while Rogue runs around with his infinite-ammo pistol. Helm can hack computers and create a visual decoy of Rogue. Bagman is a nigh-endless supply of ammo and health packs and can also create new weapons and grenade types as the game progresses, such as shotguns, rocket launchers, chaff grenades and proximity explosives.
These are created using salvage, which can be picked up from damn near everything that dies or is already dead. Nort soldiers of all types, disabled turrets, dead Southers, and even abandoned droids which are (sort of but not really because you can see them on the radar) hidden away. The grunts and Souther units don't count for as much, but are still worth picking up for the long run, especially on the two higher difficulties.
Speaking of which, "Normal" is the easy difficulty. I feel like I've been lied to.
-Being able to shoot through parts of the environment you shouldn't be able to, e.g. solid steel doors.
-Audio for cutscenes getting out of sync to the point where it looks like Steve Oedekerk hijacked Rogue Trooper to make another Kung Pow movie (which I'd be okay with).
-Having Rogue shake uncontrollably while looking around in cover. Sometimes it's so bad I want to find him a blanket and some hot cocoa.
-Dead enemies getting stuck in mid-air.