I want you to guess which of these three characters ends up in the camp alone and we have to play as in this game. Keep in mind which one has the best and worst reasons to be there, as well as the most and least knowledge of the surroundings and the best and worst physical abilities.
In fact, before I go any further let's get one thing out of the way: controls.
The worst part, however, is trying to do anything in first-person view. It's set up so that wherever you point the wiimote, Ray looks in that direction, and pointing directly at the TV has him look straight ahead. The downside of this design choice is that the looking is extremely sensitive and makes using ranged weapons (which must be used in first-person view) unnecessarily difficult, especially since throwing weapons depend on how hard the wiimote is swung.
The one thing I will give the controls credit for is having a left-handed option (despite Ray always holding a weapon in his right hand). Thanks for realizing not everyone is right-handed.
And the environments aren't detailed or complex enough to warrant this trick, as they consist largely of the same three trees and a few different ferns most of the time.
And speaking of variety, the enemies are varied enough to stay interesting, as the section-by-section progression introduces one or two new enemies at a time, usually as the same over-dramatic music starts, stops abruptly, then starts again. However, these enemies tend to be named incorrectly. I'm quite phobic of insects and usually don't bother learning specific names for things, but I can tell the difference between a roach, an earwig, and a centipede, which this game can't.
SCXCR 1, Escape from Bug Island who cares?
Spiders? While they do move at Sonic-esque speeds, they are easily foiled by the wildly-swinging-at-the-ground-until-they-jump-into-the-melee-weapon-face-first strategy.
And even if the enemies do hit Ray, they don't do that much damage and there are enough healing items laying around that dying is almost never an issue. Whether they're in cabins or boxes or growing at the base of or in the canopies of trees, healing items like mangoes, cans of food, red mushrooms, brown mushrooms, purple mushrooms, and oranges are everywhere. Playing through on normal I had over a dozen oranges, a few mangoes, four red mushrooms, a brown mushroom, and two cans of food by the time I hit the second "boss" fight, enough to refill my entire health bar about five times.
Oh yeah, this was released on Wii launch day in Japan. How would you have liked this to be your introduction to the system?