Note: I played every campaign on the Normal difficulty without infinite ammo or such cheats active.
Going back into the game was a struggle because I didn't remember all the controls. The game was no help with this because the controls section of the options menu doesn't show the controls, just some options to switch around a few things like inverted aiming and the reload and fire buttons.
There were so many fucking item drops in this game that I never ran out of ammo for any weapons and I never found myself short on healing items. In fact, I had the opposite problem; I was overloaded with ammo and grenades and mixed herbs, the last of which I couldn't use because I was maxed out on tablets. This can be made even worse by equipping perks (who the fuck thought Resident Evil needed this?) to make even more items drop, on top of doing things like boosting defense, boosting different attacks, etc.
Speaking of, cross play (being able to jump in at points where characters from different campaigns cross paths) is an okay idea, but the implementation is pretty poor. AngelHalo would jump in when this happened and he basically had to act as a minute man, keeping his game on and ready to jump in at a moment's notice. On more than one occasion it flat-out didn't work and he couldn't join us.
The beginning of his campaign is also excessively on rails. You can't run, pause the game, or access the item menu initially. The guy you find says "It's locked, but I work here" for every single door Leon and Helene encounter which they can't open before he opens it, and he doesn't open it until a bunch of predetermined pathing and dialogue take place. This guy has no reason to exist other than to try and create tension and die in the elevator.
On a similar note, it's easy to tell who lives for any significant length of time and who doesn't. If their character models look like they're last gen or worse in quality, they're dead. If the character doesn't even get a first or last name, they're dead. Resident Evil 6 seemingly only bothered to make things the player would directly look at for more than ten seconds look decent. Other survivors look like they came straight out of an early Gamecube game and it's really easy to tell which ones will come back as zombies and which won't; the ones that don't revive have absolutely no wounds anywhere on their bodies. Background vehicles, especially in the helicopter sequence with Ada, look like empty box-shaped husks of what were supposed to be abandoned cars. Framed pictures on desks and walls are horrifically pixelated and what's supposed to be a breaking news story on a television is a JPEG image of a news caster whose mouth has been cropped at the lips and moves up and down like a ventriloquist dummy, out of sync with the dialogue. The average Newgrounds flash animation has more effort put into it than this.
Also, every goddamn playable character in this game (except Piers and Sherry most of the time) has to make some kind of action movie-esque quip for damn near everything. If they're not going to take what's going on seriously, why the hell should I? Then again the characters are all so poorly written, going from one-liners to brooding assholes back and forth so fast they get whiplash, I thought the big plot twist would be that most of them were schizophrenic the whole time.
Leon, for example, has this recurring idea of him trying to save too many people and ending up not saving anyone, which gets dropped and not mentioned for long periods of time and/or undermined by dumb bullshit. The first time this shows up is when Leon and Helena see some guys on a security monitor holding up signs and calling for help. They proceed to stare at these guys long enough for them to get overwhelmed by zombies, and ONLY THEN does Leon move away from the monitor to possibly do something. Later on he and Helena get to a chapel full of survivors waiting for help and Leon doesn't seem to give a shit about any of them until a B.O.W. shows up and kills all of them. Even later on they hole up in a gun shop where, again, Leon proceeds to not care about anyone until after they're dead. This is a big difference from me, because I didn't care about these people before or after they died. Most of them can barely get out a sentence of dialogue before dying. Yeah, that guy I saw for twelve seconds and didn't really know dying really shook me up. I've had burritos more emotionally involving than these random nothings.
There are also little scripted scenes in which Leon tries to, say, help a guy out from a car or motorcycle crash in the middle of the street, and the guy almost immediately dies because of an explosion or another vehicle crashing into the pile. In one scene moving toward a group of survivors got me killed because an ambulance came out of nowhere and sideswiped me.
How scripted is Resident Evil 6? After a motorcycle and ambulance crash on one side of the road, flaming cars magically appear on the opposite side and block my path, forcing me to continue following the straight line of the campaign. Note that there's a button you can press which will bring up a beacon pointing to exactly where you're supposed to go if you get to an area that isn't a hallway. Also a dozen zombies appeared, even though I went through the whole area and killed everything and nothing had spawned for a minute or two.
Thanks, game. Not only is there a "where do I go?" beacon, but you even have on-screen indicators for where to find keys to unlock doors. Why bother telling me to search for a key(s) if you're just going to tell me exactly where they all are? There aren't even that many places to look in the first place!
Hey, remember how zombies were threatening in the earlier Resident Evils because they showed up a lot in tight spaces or effectively blocked off where the player needed to go? Because I don't think the developers remembered that. Most encounters can either be easily avoided or one-button melee prompted into submission.
The melee prompts are just plain dumb too. Some are alright, but for some reason every character has a bunch of pro wrestling moves as their melee prompts. Yes, moves that tend to hurt the person doing the move as much or more than the person taking it. I would be one thing if they were doing the moves deliberately wrong so a zombie would land on its head, but they don't. Leon german suplexes a zombie on concrete in a way that should easily bruise or chip multiple vertebrae in his back. Even worse, I saw Helene kill a zombie with a tilt-a-whirl arm drag, a move so effective in pro wrestling that nobody pretends to be hurt by it. It would be more believable for me to kill the zombie by punching the TV screen.
Helena says "Oh God!" In reaction to a grate falling from the ceiling and making a loud noise. The catch is she does so a good four to five seconds after it happens. How do you fuck this up?
Helena also does weird shit regardless of whether she's controlled by another player or the AI. I've seen her warp at light speed through doors, spins rapidly in a circle right before a cutscene triggers, and have her character model lock up while turning a crank, at which point the crank spun super fast through her face. At one point she sprinted off-screen while I was kicking zombies and I noticed some were falling over for no apparent reason. Helena, located about 40 meters away in an alley, was shooting through a building and several cars and hitting the zombies I was fighting.
I get that zombies aren't smart, but when I'm standing 10 feet away from a zombie that's looking directly at me and it doesn't react at all to my presence something is wrong. Something similar happened with a whole swarm of zombies about 15 feet away from me in a later section. Even worse, one zombie I shot turned around, ran away, then attacked another zombie!
The over-dramatic bullshit that goes on in this game really exposed some of the voice actors. Hunnigan in particular, a character who's had zero range of emotion in games and films prior to this, sounds really awkward when she has to show any sort of emotion beyond dryly spouting exposition.
At some point there was a sequence in which I jumped off a bus and a car almost instantly went from zero to sixty in reverse. There are no words for how bad this looked.
About those QTEs? I was initially keeping count of them but I stopped after 22. I didn't even finish Leon's first chapter and I was up to 22.
Chapter 2 of Leon's campaign starts as a result of the driver being a fucking moron and deliberately running over a zombie, which caused the bus to spin off the road and crash. It then begins with Leon and Helena on their backs on the bus floor being "attacked" by zombies which are hovering a foot-and-a-half off above the ground and not really making an effort to go after either protagonist.
At this point Helena's AI took a nosedive. Helena not only blocked a grenade I was throwing which blew up in my face and led to me dying, at one point I was downed and near death, which Helena responded to by running away and letting me die.
This whole time Leon keeps asking Helena what's going on with her and she keeps saying "I'll explain when we get to the cathedral." They get to the cathedral, get to the basement of the cathedral, get even further below the cathedral and she still didn't explain anything until she almost got herself and Leon killed. At this point I'm struggling to find a likable character.
Oh, I didn't even mention any of the story so far. This whole thing starts with the President of the United States dying before he's about to speak at a university. He was about to go public about what happened with Raccoon City and, rather than do this at the White House or any other highly-secured location, he decides to do this at a college where someone causes a viral outbreak which kills him and thousands of other people. This President not only was completely ignorant to how much danger he willfully put himself in, but he told enough people what he was going to do that word spread to the wrong people and they were able to plan this outbreak. People are dumb in this game.
You know game, if you wanted me to sympathize with Helena you shouldn't have had her be manipulative up until finding her mutated monster sister, then have her be a dumbass by repeatedly trying to negotiate with the mutated monster sister.
I got hit by zombies through a door, but I couldn't shoot through the gaps in the door to hit them.
There's a boss fight in the cathedral in which absolutely nothing was happening, but Leon got thrown backwards and took two dots of damage. Before you say it, it wasn't the gas attack and I wasn't playing online at the time.
There is no time table for how long it takes zombies (or anything else for that matter) to reanimate. Some people don't reanimate for hours or even days, and some reanimate in less than a minute. This gets even worse with Chris' campaign wherein some people reanimate as fully-mutated monsters in about ten seconds and some never reanimate at all. Oh, did I mention that all the notes to this point were largely just on things I jotted down during Leon's campaign?
So Simmons' group captured Jake and Sherry so that no one would find the data Sherry had to engineer a vaccine from Jake's blood, but then they proceed to conduct all the research necessary to engineer a vaccine from Jake's blood? What the fuck?
The final boss fight, which is the same monster machine thing that's been chasing Sherry and Jake the whole campaign, is basically one long QTE. There's a game called Let's Go Jungle which has QTEs where you and the other player have to hit a button at the same time, including delivering a final shot to the final boss. RE6 does the same damn thing. This boss, which has been shot, beaten and blown up with every weapon in the game, set on fire several times, blown up several times and had buildings and cars and other debris crush him and survived all of that, gets done in by a single magnum shot, falls into a seemingly neverending explosion, and THAT kills him. It's underwhelming to say the least, but also par for the course in Resident Evil 6.
The whole reason Sherry is with Jake is because his blood sample could cure the newest virus that's causing the latest outbreaks. So of course they end up getting kidnapped and dropped into China, right near where Sherry has to rendezvous with her boss, Simmons! Again, why the fuck is Simmons right in the middle of the outbreak? Why does Sherry not get suspicious of this or meeting Leon and having him say point-blank that Simmons is behind everything? And why does Simmons, knowing that Sherry and Jake will be there and having a vested interest in Jake dying, only have a small firing squad about 30 feet away that doesn't shoot them until Simmons says so, by which point they're already ducking for cover? People are dumb in this game.
This has the same problem with running sequences as Sherry's campaign. Fuck my life. And this game.